Pre-registration is open · Planned for 2026
Digimon Alysion

How a battle is won

Quick answer

Check all five of the opponent's security cards, then attack the player. Your turn ends when memory reaches 1 or more on their side.

You win by checking all five cards in the opponent's security stack, then attacking the player. Memory ends your turn when the counter sits at 1 or more on their side. Both rules are on the game site's system page, and the digital build runs the bookkeeping.

Security and memory on a battle screen

Win and the turn clock

PieceRule as printed
SecurityFive cards. Check all of the opponent's, then land the finishing attack.
MemoryPaying a cost moves the counter toward the opponent by that amount.
Turn endCounter at 1 or more on the opponent's side ends your turn.
DPIn a Digimon battle, the higher DP wins.
HandYou start with 5 cards. The page prints no hand limit.

Turn order

PhaseWhat you doApp note
UnsuspendReady your suspended cards in the battle area.Automatic.
DrawDraw one. The first player skips this on the first turn.Automatic.
BreedingOne action: hatch a Digi-Egg, move a Digimon that has DP into the battle area, or do nothing.You choose.
MainDigivolve, play a Digimon or Tamer, use an Option, attack, in any order.You choose the order.
EndMemory has reached the opponent's side.The counter enforces it.

The breeding area, the Digi-Egg deck, trash, and the security stack are labeled on the same screen diagram. Zone names and the deck cap are on decks and turns. Color jobs are on cards and colors.